Concept Art usually represents the art in the development process of games or movies, in which will ultimately define the final look before going for final production. Therefore, concept art takes place in what the industry is calling, pre-production phase. This phase, is also the initial investment for the production, is to ensure the direction and plan is solidify before entering the next phase of investment. In any case the pre-production is deemed not projecting to where the producer or director is going, the project may be cancelled or re-evaluate.
To clear some misconception about concept art, a good piece of concept art doesn’t necessarily need to be a nice illustration. Concept art consists of two major elements, the ‘concept’ in which the idea or back-story of specific subject that might relates to the world of the story. And the ‘art’, which depicts the ‘concept’ with aesthetic design that will appeal to the production’s target audience, however still maintaining and supporting its underlying ‘concept’. Therefore, good concept art is when both ‘concept’ and ‘art’ can provide the highest entertainment value to the final production.
Skill Set in Concept Art:
These required skill set in general helps to complete a task in concept art, but the strength of each skill may vary from one artist to another and it’s what uniquely define each concept artist.
Concept Idea
Communicating concept can be done literally, verbally or visually.
Sometimes a rough concept will be given, and concept artists are responsible to
refine and developed the concept further. This often requires an in depth
understanding of the specific subject, in order to achieve believable concept
to the audience. Concept artists normally should have good general knowledge of
everything especially science and history, therefore artists who have great
curiosity about our world can surely create good concept .e.g. A car that only
levitates on water by using anti H2O (water) molecules.
Designs come from the artists’ visual vocabulary, and it needs to
match the concept perfectly. Because lines, shapes, colors and other elements
of design are able to give a certain feel and mood to the audience, concept
artists need to bring out the right mood with the right elements of design, and
at the same time still conveys its underlying concept. Sometimes the purpose of
design can be pure aesthetic, however this kind of design usually can lack of
its functionality and believability, hence may often look out of place. e.g.
The design of a special radio that was invented by a scientist whom is heavily
influenced by art deco in the 1920’s will have an art deco feel to it rather than
the look of our modern radio.
The skill is used to visualize certain concept quickly especially
in the earlier stages and where the concept is in exploration phase, concept
needs to be solidified as quickly as possible before going for more refine designs
to prevent the development of the project from going backwards. Which can
usually be solved by increasing the quantity of concept exploration.
Concept artists could utilize any type of medium like pencil or pen drawing,
marker sketches, digital speedpainting or mixed media so long as the concept
can be explored and communicated in the most effective manner with the shortest
or specific time frame. e.g. Enemy spaceship that comes from another
galaxy could be refined to enemy massive battle fleet that comes from another
galaxy with insectoid creature being the dominating species of its world.
Artist do not usually present their art like
corporate people, since painting by itself should speak for itself. Also when
the design can work without much explanation, it will add a lot of value to the
narrative part of the production. Therefore, concept artists need to rely on
their drawing and painting skills which includes the understanding of form,
light, personality and other nuances, to bring the art where it can be
presented, intrigue and convince the art director. Depending on the time given
to the concept artists, the level of presentation varies but often more time
was given for the finals as the art can be used for marketing and prints
purposes. e.g. Rendering the final character, dark warlord, designed for a dark
genre game in colorful and flat toon tone won’t help the directors to fit it in
their mind, even if the design and concept is good. In the end, some else will
be assigned to continue the development of that concept as the final.
Subsets of Concept Art:
As general, concept art consists of these subsets. Each can be a specialization because the knowledge required of each subset is too broad and can be very different from one another. Large studios generally tend to have concept artists specializing in each of these subsets, so the artists may focus and have the time to do their niche researches in order to strengthen and provide unique concept art to their targeted audience.
As general, concept art consists of these subsets. Each can be a specialization because the knowledge required of each subset is too broad and can be very different from one another. Large studios generally tend to have concept artists specializing in each of these subsets, so the artists may focus and have the time to do their niche researches in order to strengthen and provide unique concept art to their targeted audience.
Character/Creature Design
Anatomy, fashion, culture history, personality, the animal kingdoms, habits, lifestyle… All comes in handy for a character and creature designer.
Concept art by James Paick
Key Art
Concept art by Cole Eastburn
Environment Design
Artist who does the environment concept art have slightly different knowledge than the others subsets, for example culture history, weather effects, environment condition and its effect, general science, advanced understanding of light
Environment Design
Artist who does the environment concept art have slightly different knowledge than the others subsets, for example culture history, weather effects, environment condition and its effect, general science, advanced understanding of light
Concept art by James Paick
Key Art
Illustration that conveys a specific shot or frame of the production for its lighting, mood, colors and angle. Therefore the artist has to have good illustration skills and sometimes speed, understanding of cinematography, photography, light setup, stagging and composition
Concept art by Maciej Kuciara
Props/Vehicle Design
Concept art by Maciej Kuciara
Props/Vehicle Design
Sometimes complex prop and vehicle may have transformation or conversion. In order to explain the mechanical movement frame by frame for the animators to understand how it moves, the artist has to be able to visualize real mechanical function which requires some knowledge about the industrial parts. And whether the object is animate or inanimate, designing an inorganic object requires much different aesthetic sense, the artist has to study and draw substantial amount of inorganic stuffs to grasp the beauty of inorganic shapes. Industrial design in short is a close subject to this subset.
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